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Tejeswaar/land-of-souls

Dark-fantasy action game built in UE5 using Gameplay Ability System — modular combat, stamina mechanics, combo logic, and attribute management.

Tejeswaar
Tejeswaar
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Land of Souls

April 2026
GitHub
unreal engine 5gasc++dark fantasy

Land of Souls

Land of Souls is a gritty, dark-fantasy action RPG developed in Unreal Engine 5. It heavily leverages the Gameplay Ability System (GAS) to deliver a robust, modular combat experience. The game features intricate stamina management, fluid combo logic, and a deep attribute system that dictates combat pacing.

Key Features

  • Gameplay Ability System: Utilizes Unreal's GAS for highly scalable and data-driven abilities and combat calculations.

  • Modular Combat: Designed with hit-stun, poise damage, i-frames, and intricate animation montages.

  • Stamina & Attributes: Core gameplay loop is heavily tied to stamina management, ensuring methodical and punishing combat.