Dark-fantasy action game built in UE5 using Gameplay Ability System — modular combat, stamina mechanics, combo logic, and attribute management.

Land of Souls
Land of Souls
Land of Souls is a gritty, dark-fantasy action RPG developed in Unreal Engine 5. It heavily leverages the Gameplay Ability System (GAS) to deliver a robust, modular combat experience. The game features intricate stamina management, fluid combo logic, and a deep attribute system that dictates combat pacing.
Key Features
Gameplay Ability System: Utilizes Unreal's GAS for highly scalable and data-driven abilities and combat calculations.
Modular Combat: Designed with hit-stun, poise damage, i-frames, and intricate animation montages.
Stamina & Attributes: Core gameplay loop is heavily tied to stamina management, ensuring methodical and punishing combat.